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Combined Assault Quads Rules
General
  1. Rules are subject to change at any time, so please check them often.

  2. It is the responsibility of all the users of this ladder to know and understand the rules.

  3. By
    sending or accepting a challenge in the challenge system, you
    acknowledge that you have read, understand, and agree to abide by the
    rules posted here. This includes posting or accepting challenges on the
    Match Finder.

  4. Our goal here at Socom Leagues is to
    provide gamers with a place to find fair and competitive matches. In
    order to accomplish this goal, we will not tolerate players or teams
    that cause problems or attempt to. This includes teams that cheat,
    dispute on purpose, or repeatedly abuse players. Violators will be
    dealt with accordingly. As with all accusations, valid proof must be
    provided. Please see the proof section below.

  5. Socom
    Leagues prohibits members from creating or managing more than one team
    on a ladder from the same household as well as competing against each
    other. Multiple people from the same household may compete on Socom
    Leagues; however, only one username can be in a management position on
    a team. For example, only one username can be a Co-Leader or Leader on
    a team. All other usernames from the same household cannot be anything
    higher than member on any team.

  6. Abuse of our volunteer
    Staff will not be tolerated in any form. This includes written messages
    or verbal comments. Violators will be banned from Socom Leagues.

  7. Team
    members are not able to change the name of their team. Only the leader
    of the team can submit a ticket to request a team name change. Names
    must be appropriate and cannot be taken by another team on the same
    ladder.



Rosters

  1. It
    is both teams responsibility to verify the eligibility of all players
    playing in the match prior to starting or continuing any match play. A
    team playing with an ineligible player will forfeit the match.

  2. If
    the opponent team has an ineligible player present, ask the team to
    replace that player. You must have given the team the required 5
    minutes from match start time to substitute their ineligible players.
    If the ineligible player shows up between maps/rounds, you must give
    the team the required 5 to replace their ineligible player. If the team
    does not substitute their ineligible player and allows that player to
    compete in the match, follow these steps:

    • Immediately
      submit a ticket stating an ineligible player was present. This ticket
      must be submitted before starting or continuing to play the match.

    • When
      the match is completed, you must go back to your ticket and submit the
      URL link containing valid proof showing the ineligible player playing
      in the match. Without valid proof, no win can be awarded.

    • Tickets submitted after the match is completed are not valid. You must submit a ticket immediately when the issue arises.

    • All members socom name on a team’s roster must be valid.

  3. The rules below outline our policies on rostered players. Please see rule number 2 if the following rules are broken:

    • Users are permitted to be listed on only one team on each ladder at any given time.

    • All
      roster spots must be comprised of only one valid clan tag. Spelling and
      spaces must be exact, but does not need to be case sensitive.

    • Gamertags may not contain foul language, disparaging remarks, hateful or racist names.

    • PPlayers must have a green eligibility icon  next to their name to participate in matches.

Challenges

  1. Should
    a team need to cancel an already accepted match, they must submit a
    ticket requesting to do so at least 12 hours before the scheduled start
    time of the match. The match can also be removed at any time if both
    teams submit tickets agreeing to have it removed. Both teams are also
    recommended to post feedback stating they wish to cancel the match. If
    both teams do not agree to have the match removed, both teams are
    required to play the match.

  2. A team cannot play the same team more than once within a 6 hour period.

  3. The
    default settings specified in these rules can be changed, but only if
    an option is available in the challenge. The staff will support no
    other agreements, (i.e. verbal, messenger, email). Unless specified
    otherwise in the match details, these default rules will be followed.

No-Shows

  1. A
    team has 5 minutes to show-up with the number of eligible players
    indicated in the match details, and be ready to start the match.
    Failure to do so will result in a forfeit. Teams are responsible for
    all scheduled matches.

  2. To receive a no-show win, you
    must submit a ticket within 30 minutes of the scheduled match time. You
    must also report the match as a win for your team.

Reporting

  1. Both
    teams are responsible for reporting the match within 30 minutes of its
    completion. If teams do not report matching results, the match will
    result in a ‘dispute’. Both teams are then required to submit a ticket
    regarding the dispute and include any valid proof they have. Teams can
    also resolve their own disputes by changing the scores they reported
    for the match. To do this, teams must go into the match report screen
    for the disputed match and change the scores within 24 hours of the
    scheduled start time.

  2. Matches that go unreported by
    one team will be reported automatically for the team that did report.
    Matches that go unreported by both teams will be deleted automatically.

  3. Any team found to report as the winning team before the match is played or completed will be subject to penalties.

  4. All
    matches need to be reported correctly by both teams. If there is an
    issue with a match, the match must first be reported accurately and
    then a ticket containing your valid proof can be submitted afterwards.
    Do not dispute the match on purpose. Please see the proof section below
    for more information. If your claims are found to be valid with proof,
    an Admin has the ability to revert the match.

  5. Disputing a match on purpose will result in penalties for your team.

    • The
      first time a team disputes on purpose without valid proof, the team is
      locked for 6 days and the team warning level is increased to level 1.

    • The
      second time a team disputes on purpose without valid proof, the team is
      disbanded and the member that disputed is banned as well as the leader
      of the team.

Tickets

  1. Do
    not contact staff inquiring about the status of a ticket.  We receive
    many tickets from our users, and they are handled in the order they are
    received.

  2. When submitting a ticket, fill out all
    applicable fields. Submitting an incomplete or incorrect ticket will be
    closed without being processed. You are required to select your team
    name from the drop-down. If you are submitting a ticket about a match,
    you must also fill out the match ID or your ticket will not be
    processed.

  3. All admin decisions are final. If you
    would like your case looked into again due to new evidence, feel free
    to submit a new ticket. Submitting a ticket without additional evidence
    is argumentative and you risk your team being locked.

 


Cheating

  1. The
    use of any communications other than what is provided within the game
    is prohibited. For example, the use of Skype or private chatting during
    a match is not allowed.

  2. We have a zero tolerance policy for cheating. Teams caught cheating, “glitching”, or abusing in-game mechanics in any way will be removed from Socom Leagues.

  3. If
    your team receives a win that was not earned or played, you must submit
    a ticket to have it removed. Failure to do so will result in your team
    being removed from Socom Leagues.

Referees

  1. If
    you have any problems during a match, you may contact a Staff member
    over Live Support to answer any questions you may have. Please contact
    the Referees first as this is their job. To find the list of Staff
    members, click on the “Staff” tab located within each ladder.  Please
    use this link to get to Live Support: http://socomleagues.com/staff.php

  2. If
    a Staff member is called into a match for any reason, all players must
    comply with the Staff member’s instructions. Failure to do so will
    result in penalties for your team.

  3. Verbally abusing
    Staff members called into a match will not be tolerated. The individual
    user and/or team violating this rule will be subject to being locked.
    All team leaders are responsible for the conduct of the players on the
    team while interacting with staff and are subject to penalties for
    abusive team players.

Proof

  1. You
    need to show proof of winning each map/game in a match to be given the
    win for it. All proof must be clearly visible and show the in-game full
    scoreboard during the completion of that map/game. The proof must all
    clearly show both team's players to be considered valid.

  2. We recommend all video proof should be uploaded to the GotVidz. Picture proof can be uploaded to your profile. The URL link to the individual pictures/proof must be placed in a ticket.

  3. For
    all glitching and cheating claims, the burden of proof is on the
    accuser. To submit a glitching or cheating claim, you must submit a
    ticket and include the URL link containing valid proof.

  4. Unlike
    the other ladders we do take in consideration talks on messengers. If
    any member speaks of cheating or glitching to another team on any
    messenger we will look into that. Note the messenger must be on the
    teams profile.


General Ladder
  1. All
    players participating in a match must be on the roster for at least 2
    hours and can not be updated within the past 12 hours prior to the
    match start time indicated in the accepted match details.

  2. This ladder is limited to 4 players per team.

  3. Every team is required to have a minimum of 4 players on their roster prior to accepting a match.

Settings
  1. The
    following are regulations for matches that must be followed. If both
    clans green up, the match or map will not be voided later on.

    1. ALL MAPS MUST BE SMALL DEMO


    2. Round count: 11 Rounds


    3. Round time: 4 Minutes

    4. Friendly fire: On

    5. Vehicles: Teams Decide

    6. All weapons must be set to: On

    7. All rooms set to: Unranked Room

  2. The
    following are regulations for matches that must be followed. If they
    are not, the match or map will not count for the match, and must be
    replayed correctly.

    1. Map as specified in the Challenge.
    2. Game Mode as specified in the Challenge.
    3. Time of Day as specified in the Challenge.
  3. Spectator
    mode must be turned off unless a staff member is spectating. If
    spectator mode is turned on, and a staff member did not make the room,
    that map must be replayed.

  4. All accepted challenges that
    declare the match to be played in a ranked server must be played as
    such. If you have a clan member who has an unverified account and
    cannot join the server, the room will not be remade to accommodate that
    player.

  5. All rooms must be made an extra 2 player slots
    larger than what is stated in the challenge, in order to accommodate
    the possibility of a staff member entering the match. This setting will
    be pursuant to rule 1 under this section, and the map will count if
    both teams green up.


Matches
  1. All
    matches must be played in their entirety unless both teams agree to
    postpone the match or remove the challenge. If agreed, both teams must
    submit a ticket requesting the postponement or challenge removal. A
    referee can be contacted to witness the agreement details.

  2. The
    default settings specified in these rules can be changed, but only if
    an option is available in the Challenge. The staff will support no
    other agreements, (i.e. verbal, AIM, email). So unless specified
    otherwise in the challenge details, these default rules will be
    followed.
  3. In a best of 3, the team with the higher rank
    picks sides on the first map, the other team chooses their side on the
    second map. In both cases, whichever team won the most overall rounds
    gets to pick their side for the final map. If both teams have won the
    same amount of overall rounds, the team ranked closest to #1 gets to
    pick there side. If neither team is ranked, the team with the id
    closest to 1 will be considered the higher ranked. Rank is determined
    at the scheduled time of the battle

  4. In the event of a
    mass boot, the match will resume from where it left off with the same
    score and sides. If there is an odd number of players, half is
    considered the lower number.

    1. Quads: 2 players from each side or 3 players from one team

    If only one team loses players in the boot, that team will forfeit the round they were booted.

  5. The
    use of any restricted item or weapon (i.e. M203 or Ghillie Suit: as
    specified in the challenge), which results in one team receiving a
    positive kill, will result in a forfeit of that map for the offending
    team.
Last Updated October 23




  
  
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